Monday, 30 April 2012

Skye Elgol : Second Life Terrain building

One of the best ways to figure out some nice products to help people landscape their Second Life sims is to get stuck into some sim building your self and see where the gaps are - there's your products right there! I've been working on Skye Elgol, using Skye terrain textures and some of my Mesh Scenes and I have a whole load of ideas for new landscaping products - watch this space. Here's some pics of work to date. The main building you see if the Faery Watchtower

Friday, 27 April 2012

Mesh Landscaping

One of the cool things about Second Life is the immediacy of customer feedback and I'm listening to what people are asking for  - because you do ask! So, while you are enjoying my Mesh Scenes and are often buying several scenes, you also want some matching element to link everything together. It makes a lot of sense! So I'll be working on this principle for a while - making scenes and related landscaping kits. Here's the latest  -  a Rustic Wall Set. More info here.

Italian Marble - Free Texture Sample

This marble texture set was interesting to make, painting a natural stone material from scratch always is. Getting enough pattern shape to be recognisable but not too fake; introducing features without the texture repeat becoming obvious; keeping it all seamless - these are the types of challenges involved. One trick I discovered worked well (I'm using Photoshop) was to create a simple (but unconvincing) design then defining and using that image as a repeat pattern at 10 to 25% scale through the Photoshop layers of the first design. Sounds tricky, eh? It was! There's a free sample below, which you can use in your build but not for resale as a texture please. More info in this set here. The marble texture image box graphic was rendered in Blender for a bit of variation.

Thursday, 26 April 2012

Textures by Special Request

It's not unusual for folks to send a request for a particular texture. These are quiet often textures that seem obvious but for some reason or other have proven tricky to track down. So, if there's a full set in it which would be useful for others too, I'm happy to put it together. I've found they usually sell well and we have a happy customer to boot - it's that rarest of rare situations -  a real WIN-WIN :)

Here's the latest  - a smooth granite texture set for Second Life. More details here

Tuesday, 24 April 2012

Floor Textures for Second Life - Save with a Multipack

I've built up a fair old collection of floor textures for use in Second Life - from classic parquet designs to antique terracotta, stone and slate floors. So it made sense to bundle some of my favourites into one Essential Floors Collection  -  saving a bit of cash on the way! More details can be found here.

Monday, 23 April 2012

Door Textures for Second Life

I've been getting a little obsessed lately with doors. I don't know what it is, I just like em! Here's a couple of free texture samples from my latest door texture sets for Second Life. I hope you enjoy. Feel free to use in your build but please don't resell them as textures.

Sunday, 22 April 2012

The Long and Rustic Road

Sorry about the title ;) By popular demand I've produced a new rustic track building set to compliment my Mesh Scenes for Second Life. There's five shapes that fit together nicely  - think Scalextric for horse and cart! Mesh shapes and textures are combined. More details here.

Saturday, 21 April 2012

Some Free Fabric Textures for Second Life

Fabric textures are always a interesting challenge. Creating the detail, stitching, pattern from scratch requires layers upon layer of detail. Skye Fabric Texture Collection offers some nice plaids, florals and knits. I've posted some free texture samples here. If you like them you can find the full sets by clicking the links below the images. You may use these free samples in your creations but please do not redistribute them as texture only.

Saturday, 7 April 2012

The Old Bridge

My new mesh scenes for Second Life seem to be going down well. I have to admit, this is great news for me because I really enjoy making them! The modelling and textures are sorted out in Blender before uploading to Second Life for optimisation, tweaking, testing, and adding animations and props. The latest is an ancient bridge scene - I hope you enjoy.
You can get more info here.