Friday 24 August 2012

Boardwalk Building Set for Second Life


Somebody once said to me "omg! OMG!" which I took to mean they were excited about something. Today I can safely say "omg! OMG! OMG!!" which you can take to mean I'm very excited about something!

If there's one thing that helps tie a sim layout together it's a nice road or path. Everybody loves them.

So enter stage left the Boardwalk Building Set - a beautifully finished wooden raised path to add luscious detail to your project.

The really exciting thing is that it comes in both Beach and Grassy Flavour for ultimate flexibilty.

I've been notching together boardwalk sets all day - up and down hills and dunes - and it is a whole pile of fun!

The set includes all models and textures

Check out my demo sim areas - one for each type









Hey BOSLers! Some free textures samples for you :)

Those lovely folks over at BOSL are writing an article on Studio Skye - so to thank them and YOU, their readers, I've posted some textures samples below - feel free to download and use in your Second Life project. Usual licence applies - please don't resell or give away as simple textures (although you may sell builds using these textures). Feel free to pass this link around of course!

And here are some other pages on this blog with free texture samples for Second Life:


Geometric Tiles - full set here



Laced Leather - full set here



Patchwork Leather - full set here


Snake Stud full set here


Glass Mosaic - full set here


Painted Metal Panels - full set here


Bead Charms - full set here


Italian Glass - Full set here


Exotic Skins - full set here


Thursday 23 August 2012

Izzie Made Her Jump

As you all know by now, there's nothing makes me happier than lovely people getting up to creative shenanigans with my designs. Check out Kaelyn Alecto's wonderful picture story - much fun!


Thursday 16 August 2012

Summer's about done - new work coming soon. Sand Dunes!

Hey! It's been quite. I know it. The sumer sort of took over and before you know, a month or two evaporated in the rain and now I must make new stuff. I left of on a beach theme and that's my starting point for the next wave.

One thing that's always tricky to conjure up in SL is the border between things. Black and white is easy, blurry is a doddle but interesting transition seems to elude more often than not.

To spout an example, dunes are the glue between the beach and a somewhat more expansive and grassier world. I love them, as do many - they're magical places to be.  But in SL they are tricky to conjure up. That sort of detail is kinda lost between beach sims and grassy sims.

So here starteth the glue: